The first thing you need to do is create an image that has been painted on it. What that will look like depends a great deal on the complexity of the ship (how big, fast or slow) and, in fact, the distance from the top of the ship (the angle of attack) to the ground. If it’s only a ship that is going fast and you don’t care about the angle, then you can skip this step and focus on the rest of the drawing process.
Let’s start with a simple ship. It has two faces, with two sections:
We also need to use a texture for reference images, although this time a flat color image, that’ll be in the lower part of the screen. And also some “paint” for making sure that the color we see when we touch and press on our ship will look good on the screen. You will use some color values to modify the ship’s look to match the color value.
You can start the drawing process by creating the basic shape of the ship. For each face, in addition to the normal map the image for the “face” will have one “eye”, and will have four lines (two on the lower part of the screen, two on our ship). You can see an example of that here.
With the basic shape of our ship, we have the background and all of the other details we need, like the main color of the ship and the “eyes”. We also need the colors of the “eyes”. We will need the background image and the actual color of our ship, so we draw it with a color from the background.
Next we’ll need that color value of the “eyes”, which is always the same. We’ll use that value to paint our “eye”, so draw our eye texture along with the background on the first part of the screen.
Next we’ll want to draw the “eyes” that will be placed in front of our ship. We want to make sure that our “eye” looks more like a pair of eyes than like a mouth. To do that we simply draw two lines on our ship’s upper part without drawing the middle part, we use the background image in the lower part of the screen and put our “eyes” there:
Our “eye” texture has been completely erased, since we haven’t used it for reference. But, the background texture hasn’t been erased, its shape is preserved and is only updated during the
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