How did they evolve into today’s trends? Here are a few pieces I wish I would have known about 30 years ago.
Folks, it’s been a while since our last big update. We’ve got a lot coming up but this one is particularly exciting because it’s going to be a huge undertaking and a milestone in our development history. You’re going to see major changes to our development system which are going to bring you more control and flexibility.
For those that haven’t heard about this, the current development system is being restructured and our plan and goals are to move away from legacy systems which were built over the years as a way to support the development of our MMO. We’ve made many attempts to build new systems which were ultimately not successful. In the end it wasn’t the type of system we felt was right for us or the type of MMO that we’re making.
Instead, we’re trying to build something more in-house and use the power of Unity to help us accomplish that goal.
In this update. the new development system we’re building is going to be used to create things like character profiles, quests, and guilds for all of our titles which will enable our game to be much more modular and flexible. These systems will allow us to customize and adjust the way the game plays to be able to make it suit your needs and preferences. We’re really looking forward to how it’s going to work out.
Another aspect of the new development system we’re building is being able to build smaller modules together that are each designed for a certain task. We currently have a large set of modules (with many more to come) that are being built that we’re hoping to make available for free or on a pay-per-install basis.
There’s also more work to be done on the networking side of things, so keep your eyes peeled for some of these new features.
So, what’s next on the horizon?
I don’t want to spoil any of the exciting news you’ll see in this update, but suffice it to say it’s going to involve some changes to our backend. In fact, the changes will not just be cosmetic but have some real impact on the way things work on the servers.
This update is part of the effort to make our servers more reliable by implementing a new method of updating the client. The update will not be on every server at once but it will gradually come online as we integrate changes into the system
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